![]() Early game was made a little bit easier to scale with those who don't like using Egress. They still couldn't keep up with pre-premotes, even after the stat changes. Non Prepromotes were buffed (again) across the board. Fixed the aquisition of items that were rendered unobtainable. More sources of Promotion items (check the shops!) Oddeye Battle scrubbed! (This fight will be a shock if you thought the rest of the game was easy.) This is not about brutal difficulty, but providing an increased challenge you can tackle with a well built party. This difficulty hack is a preference hack evolved into something bigger, if the game is not hard enough for you, you might want to find a different hack. Please bear in mind, there are several non-gamebreaking bugs that cannot be scrubbed due to Caravan no longer working and if you mention these bugs in the comments, I will not pay attention to them since I can do nothing about them. ![]() Therefore, any persisting bugs will only be tended to by IPS. Steam will not allow me to modify a hack beyond what I intially submitted. Most characters considered 'terrible' have been boosted, unpopular alternate promotes have been given extra incentives to use them. Kazin (Wizard) has been made more viable. Undead were unchanged but given more ice resistance like SF1 variants. More enemies have weakness and resistances to spells that make more sense. Birdmen and Pheonixes, as well as all flying enemies are weak to wind and electricity. Peter took a slight hit to the stats and gained a few extra -weaknesses. Luke and Screech have been buffed considerably. Monsters, like Monks, have been given some extra spells. Large increases to the HP, defense, attack and MP pools of many enemies. Decapitalization of recruitable NPC names. Have you ever wanted to play Janet but she sucked too much? Well now you can! (Bad characters are not terrible in Tweakforce.) All monsters have had a significant boost in difficulty, but at the same time grinding has been drastically reduced to speed up runs. Tweakforce II is a modification for Shining Force II that rebalances and increases challenge for late game. !3Vhl2TJZ!ZEvoP6NAsUrTbvF04pp0axULjp7da5yrYV-ogF5fCgQ Shining force 2 rom freeze Patch#Some GFX flickering in battle.NOTE:- Are you looking for the IPS patch for Tweakforce? Look no further! Shining force 2 rom freeze movie#King Kong: The Official Game of the Movie Jimmy Neutron Boy Genius Attack of Twonkies Missing sprites.Crashes when starting level. Works with SaveTypeEepromSensor, a few glitchy sprites and it crashes when Hamtaro goes downstairs at the start.Ĭinematics and menus not working(background but no options).Almost perfect in game. Stuck on this screen: The switch at the top is over to the LEFT, you must move it to the RIGHT to continue. Background layer & snowballs are missing. Press start in FMV intro, after the title logo, you get "This cannot be played on the hardware found" message.ĭragon Ball Z: The Legacy of Goku (U) (Old FAL)Īlpha 1 fix (even with no end with sc selection)Īfter saving, Top and Touch screens both fade to black.įreezes after New Game, interesting save bug if "Flash 128KB" savetype is used. Runs at a good speed, there are sound problems. Track is missing.ĭora the Explorer - Dora's World Adventure Only uses the Eeprom v124 - 4 kbit as it save type. Game has not been tested, or the test results were unclear.Ĭompatibility List No Sound Version ROM TitleĢ in 1 - Dragon Ball Z: Buu's Fury and Dragon Ball GT: Transformation (Dragon Ball Z: Buu's Fury) ![]() ![]() Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. ![]() Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). Games that have occasional crashes or are missing tiles or layers, but are otherwise perfectly playable. Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
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